| Author |
Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 03-03-2008 17:07 |
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"You have permission to come aboard this ship, sailor!"
There are tons of sounds/voices in the game... as with the pictures, it's a really nice touch. These whores are pretty funny.

This picture made me think of 'rub neck' on the way to the Platinum dragon in Quali.

Try and figure out what's going on here.

My dread ship approaches something in the night.

I like to roll Indian Jones-style with my pistol. Makes quick work of natives... even the supernatural ones!
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Sopoke
Administrator
Posts: 3178
Location: Denmark/Luxembourg
Joined: 01.08.07 |
| Posted on 03-03-2008 17:18 |
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Must admit it looks fun 
www.improveit.lu
www.improveit.dk
www.bloodseapirates.com |
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RE: Pirates of the Burning Sea (cont.) |
Jero
Member
Posts: 167
Joined: 01.08.07 |
| Posted on 03-03-2008 20:06 |
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hey, is this game still in beta? and how to get in if so |
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RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 04-03-2008 02:19 |
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No. It launched Jan 21st.
I believe the game is currently FREE for a year for people in Australia though - but you can only play on the "Aussie" server. Check their site for details. Otherwise, it's the typical $15/month.
Port Royale - a British town rocked and partially flooded by an earthquake in 1692!

Brits standing around dueling.

Ok. I'll hold off on pics for a few days til I get some worthy new ones. Sadly I pressed the wrong key last night, when I had an awesome shot of one of my cargo ships that got surrounded by a Brit gank squad and was moments from sinking. |
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RE: Pirates of the Burning Sea (cont.) |
Jero
Member
Posts: 167
Joined: 01.08.07 |
| Posted on 04-03-2008 18:22 |
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Hms so since I live in Sweden, are there euro and US versions of this game? fucking sony site refuses to load for me.
And if I purchase this, will you help me get started?
Looks pretty funky really, something to waste a lil bit of time on till Warhammer comes. |
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RE: Pirates of the Burning Sea (cont.) |
Specter
Member
Posts: 932
Joined: 19.10.07 |
| Posted on 04-03-2008 18:55 |
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looks pretty cool, how is the ingame content?
PvE or PvP?
and how does is the gameplay ?
~Aervanna
Retired Officer Of AHMA.
Aervanna - Paladin
Specter - Warlock
Mirthless - Deathknight
Shrink of Ahma, For all ya issues man.

In Soviet Ulduar, Algalon farms you.
"If you're not a part of the solution, you're a part of the problem. Quit being a part of the f'ing problem" - John McCain |
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 05-03-2008 13:25 |
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Jero wrote:
Hms so since I live in Sweden, are there euro and US versions of this game? fucking sony site refuses to load for me.
And if I purchase this, will you help me get started?
Looks pretty funky really, something to waste a lil bit of time on till Warhammer comes.
There are EU servers. I don't know that they are actually in the EU anywhere.... but there is an EU-English, Spanish, French, and DE (danish?). Those languages are mainly spoke on those servers. The EU-English server is actually the most popular of all servers, including USA servers.
I'd be glad to help you get started - I play a pirate on Blackbeard. |
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RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 05-03-2008 14:32 |
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Specter wrote:
looks pretty cool, how is the ingame content?
PvE or PvP?
and how does is the gameplay ?
~Aervanna
I'll try and describe it....
1. Open Sea: A big map of the Carribean. You use this to sail around from town to town and engage npc ships and players in "open sea combat."
2. Instanced ship combat: Once you engage a player or npc, you load into a zoomed in version of the area of the sea where the combat is. Kind of like a big arena (you can escape if you sail to the edge or remain out of combat for some period of time).
Players in the Open Sea will see a little icon indicating ship vs. ship combat and stats (factions, numbers, average level, can it still be joined).
There are different rules for who can join a fight and when. In all random Open Sea encounters, players are limited to 6 max per side. Npcs will travel in groups up to 8.
3. Towns: There 86 visible towns split amongst the factions. They are also instanced, as are the various buildings within the towns. Not instanced to you only or multiple instances of same town/shop, ...but there are little loading screens. There are also a few unlockable towns for questing and other assorted 'kind of' towns. The regular ones are pretty much normal MMO towns. You got your shops, trainers, etc. and lots of people to talk to for quests. You have all sizes... giant capital cities down to little beach hideouts.
4. Avatars: You'll see your avatar when you are running around town, engaged in boarding combat, or doing an avatar-type mission. You have gear like you would in a normal mmo - but only a few general eq slots and 2 weapon slots, at the moment. At this point you never lose any of this stuff when you die.
5. Avatar combat: This will take a little getting used to. It isn't as twitchy as WoW... there is no jumping... other than when a dodge activates. At first I thought it was awful... then I got used to it.. and now I think it's decent. It's more about countering moves and using your skills correctly and at the right times. It's not the strongest point of the game, but it's not nearly as bad as you'll first think it is.
(FYI -- though WH combat wants to be like WoW... it's kind of like this -- worries me!)
6. Ships: Currently they have 9 eq slots. 3 general and 6 more specific ones. EQ that you find or make for the general slots is never lost when your ship sinks. EQ you find or make for the specific slots is always lost when your ship sinks. You can also lose good amounts of your other cargo when you sink.
Ships are lost when their durability = 0. Ships start with 1, 2, or 3 durability points. The bigger and better the ship, the fewer points it gets to start. However... even if you have a durability point, you still lose all your specific EQ and chunks of your cargo... so the value of having a ship with durability vs. just having another of the same ship in a dock is lost on me. I guess it saves on bank/dock space and can make refitting a little less time consuming.
Ships... particularly the naval ships of the line can cost LOTS of resources, so losing one of these is no small inconvenience to a guild.
7. PvP: You can go around and gank people in the OS if the a) target have their pvp flag turned on (it gives you a small speed bonus), is in some kind of pvp zone or c) is a pirate in a non-pirate ship.
PvP zones develop and grow around towns as the towns gain unrest. Unrest can increase in a number of ways, but a real basic one is by killing nearby allied ships. When unrest cross a certain level, a port battle will be scheduled between the town's faction and the faction causing the unrest for 46 hours from the point the unrest threshhold is crossed.
A port battle is an instanced fight -- max 24 vs. 24. It takes place both in the sea and in the town. Ultimately the attackers must defeat all the enemy players and some leaderish npcs in the town. Invites to the battle are sent out in a weighted lottery system (quite a few rules to it) minutes before the battle starts.
Captured ports flip to the capturing nation and remain so until re-conquered. The exception to this are pirate towns OR towns pirates takeover. After 3 days any pirate town will revert back to the pirates... corruption reigns... and likewise... and national town will revert back to the nationals after 3 days of pirate looting.
Capturing a town really just affects tax rates and some quest availability right now... they promise other changes soon... oh and of course, captured towns also factor into a nations overall victory score.
When a nation reaches a certain victory score - they will achieve a map victory and get goodies. You get points for towns you currently hold and points for ports previously conquered. Pirates have it tough as we can't really hold ports for long... so we would need to time the capture of some ports with a long history of raiding ports. Either way, when one nation starts to get a lead - the others should begin chipping away at their ports.
I won't get into the economy - but I will tell you, you don't have to gather stuff. You build your factories/farms and they just generate resources over time. You can only have 10 resource slots per server, per account. In other words, making more characters on the same server doesn't give you more resources.
8. Player Classes: Pirates are pirates. We only have 1 class. Nationals can be naval officers, free traders, or privateers. I haven't played a national - but I hear there are really only subtle differences in the classes... one of the complaints.
Pirates tend to be the more challenging faction. Our ships and combat skills tend to be weaker than the nationals and since an end of beta nerf to boarding (one of the areas we had big skill advantages - but it was too easy to "speed board" someone) that hasn't been compensated for yet we are on the short-end of things. However, we aren't without some good things. We are the only faction that can capture enemy ships (makes for easy replacement of lost ships) and we can even capture the big national ships from players that we can't make... therein lies the fun!
Anyway... hope this gives everyone a good taste of how the game works! |
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RE: Pirates of the Burning Sea (cont.) |
Sopoke
Administrator
Posts: 3178
Location: Denmark/Luxembourg
Joined: 01.08.07 |
| Posted on 05-03-2008 15:37 |
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Sounds fun...if only i had 32 hours to a day 
www.improveit.lu
www.improveit.dk
www.bloodseapirates.com |
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RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 19-03-2008 18:56 |
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A quick but true story.
Today I grouped with not 1, but 2 Hungarians to battle a French guild that was camping one of the main Pirate ports.
1st Hungarian went crazy on me in Ventrilo, because I initiated a battle "too early" causing some members to panic and instead of us having a 6 vs. 4 battle... it was a 4 vs. 4 and we got stomped hard (French had superior warships).
Later, after we regrouped, the French guild found us in open water and attacked again. This time, we were more or less ready and returned the beatdown. However.... after demasting their main SoL and preparing him for boarding and capture (roughly the Arctic equilvalent of killing a decently geared tank)... the second Hungarian, who was sailing a chase ship for us.... inexplicably decided to sail right across the immobile ship's broadside and was promptly sunk in one shot!
Hilarity ensued. I don't know what they were calling each other, but I could only think of the old Arctic days and similar incidents (usually involving Hungarians) scroll across my screen in text.
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RE: Pirates of the Burning Sea (cont.) |
Specter
Member
Posts: 932
Joined: 19.10.07 |
| Posted on 20-03-2008 09:42 |
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haha, hitting a other ship in the broadside, sounds like Suicide 
~aervanna
Retired Officer Of AHMA.
Aervanna - Paladin
Specter - Warlock
Mirthless - Deathknight
Shrink of Ahma, For all ya issues man.

In Soviet Ulduar, Algalon farms you.
"If you're not a part of the solution, you're a part of the problem. Quit being a part of the f'ing problem" - John McCain |
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Sopoke
Administrator
Posts: 3178
Location: Denmark/Luxembourg
Joined: 01.08.07 |
| Posted on 20-03-2008 10:16 |
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can kloot too?? 
www.improveit.lu
www.improveit.dk
www.bloodseapirates.com |
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RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 24-03-2008 22:55 |
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If anyone is interested in trying out the game, Pirates is now allowing each customer 3 14-day trials to hand out. I'm reserving 1 for Mark, but I'd be happy to pass out the other 2.
Send me a message. |
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RE: Pirates of the Burning Sea (cont.) |
breiner
Administrator
Posts: 2694
Joined: 02.08.07 |
| Posted on 25-03-2008 00:00 |
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You're reserving a spot for mark??? You poor thing
Carnelia Lean mean healmachine. Level 80 priest.
Fortem I can't brain today I have the cow. 70 warrior.
Kilara Cold Bitch. 80 mage.
Hraad Doing the hokey pokey. 70 rogue. |
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 01-04-2008 01:29 |
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My guild makes a stand...
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Sopoke
Administrator
Posts: 3178
Location: Denmark/Luxembourg
Joined: 01.08.07 |
| Posted on 01-04-2008 14:05 |
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You look so overpowered compared to those small ones?
www.improveit.lu
www.improveit.dk
www.bloodseapirates.com |
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 14-04-2008 08:25 |
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The white ship and the brown one to its right are Abaddon's Wills. They are refit San Mateo galleons. Think large cargo ships, with lots of extra cannons and armor plating stuck on the side. Almost the strongest offensive ships Pirates have access to, but very clumsy and slow to accelerate. |
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| Author |
RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 14-04-2008 09:26 |
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I'm still amazed none of you are burned out enough on WoW to try this awesome game!
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RE: Pirates of the Burning Sea (cont.) |
Puppetmaster
Member

Posts: 179
Location: Norway
Joined: 05.12.07 |
| Posted on 14-04-2008 14:15 |
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I heard about a game like this, only it went on in space instead. Its about building up great things by cooperating with many people and trading and such, or you can be a pirate like in Pirates of the Burning Sea. I dont remember the name of this game.
A friend told me about a guild that had worked together for a couple years and was the strongest and richest guild on the server, with some few hundred members.
What that guild didnt know was that a few players from a small pirate guild had infiltrated them and been spying on them for over a year, to gain information on their base, plans and schedules and so on.
Then one day, the small pirate guild had waited till night (around 2-3 am) - when they knew few from the target guild would be online - and destroyed their whole base, stolen all their valuables and basically set the big guild back to zero. Pretty tough to log on the next day and discover that what you've worked on with so many people for so long, is no more. Could be like leveling up 3-4 chars in WoW to maxlevel and gearing them up in raids, and then suddenly someone had stolen your account 
Then came up a big discussion of whether the pirate guild had done something ethically wrong, because the big guild was forced to disband and quit the game. You dont wanna go through 2 new years of the same building up-phase all over again, just to have it all destroyed again too. But the pirate guild had just followed the rules of the game, so noone could "legally" blame them.
An extreme situation, i guess - exciting and merciless - and worth some thought 
Does PotBS game work like the in-space one, that you can lose everything you have built up over a year or even longer, in a single raid? Or can you just take it back with some effort?
Thrall... The blood haze has lifted. The demon's fire has burned out in my veins! I have... freed... myself!
Puppetmaster - What you'll find behind the Scary Door
Wanvicked - Someone called for a doctor?
Carnisanea - The sister of Bloody Mary
Fragfrog - This orc is made for fraggin'
Insaint - Heals at the speed of light, fades a little slower |
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RE: Pirates of the Burning Sea (cont.) |
Phaze
Member
Posts: 40
Joined: 06.08.07 |
| Posted on 15-04-2008 07:40 |
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Puppetmaster wrote:
I heard about a game like this....
Does PotBS game work like the in-space one, that you can lose everything you have built up over a year or even longer, in a single raid?
You're talking about Eve. There are a lot of similarities and a lot of Eve guilds moved over, but I don't think the same degree of disaster can strike a guild. PotBS is a little more forgiving.
An individual player is able to have up to 5 ships docked at ports around the world. Presently you can dock ships anywhere (enemy/allied/neutral) with no penalty.
Ships have 9 equipment slots. 3 are considered General and 6 more are specialized (2 gun, 2 sail, 2 hull). Ships also have something called durability points.
When players build ships, they don't actually produce the ship... they produce a deed for the ship. Then, they have the option of trading that deed in for an actual ship OR using that deed to boost the durability of an existing ship of their own of the same type.
There is a difference between captured deeds (found by pirates from scavenging ships and made through their special ship building structure - the careening camp) and normal deeds (made in typical shipyards). Captured ships can only have their durability boosted by captured deeds and normal ships can only be boosted by normal deeds.
When your ship is sunk or captured, you lose a durability point. If that is your last point.... your ship is gone for good. However, having durability points is NOT just like having extra lives in an arcade game. Regardless of how many durability points you have, you always lose all of your non-permanent gear/cargo.
For the most part that would include any items in the 6 specialized slots (there are a few rare exceptions.. elite items) any raw materials... any manufactured goods. You do get to keep your ammo, your repair kits, any items that fit in the general category (either equipped or just in your inventory) and a few other specialized timer wand-ish items.
If you're out of durability when you die, you transport to your nearest remaining ship and you'd find all the items from the above categories in your inventory. If you have remaining durability points, you'd find yourself in the nearest port... your ship outfitted the same, but with 6 empty specialized slots and missing items as I described above.
The main benefit of having more durability vs. having more deeds in the bank is simply convenience. You still suffer the same value of loss either way... it's just easier to get everything back in order if you have extra durability points on the ship.
As far as your avatar goes, you never lose any items (swords/guns/armor) from a death.
The largest ships in the game are produced through a combination of money and stored labor. Because of the large amount of both needed to complete these, they are usually the product of combined efforts of several guild members... I don't doubt you could wake up one day and find someone you had built an elite ship for had gone off at an odd hour and got ambushed and killed.... and you may curse why you ever bothered to build parts for them, etc. But, you would never wake and find any of your own ships/buildings/items affected in any way.
You could wake and find a town you have factories in has been captured and tax rates now make them virtually unusable... but even in that situation there is a 46 hour warning before the actual 'port battle' happens. Factions have warning and time to prepare. And to get them back to normal, your faction simply needs to reconquer the port... or you can tear them down and build them somewhere else more economical. Your warehouses are never raided. |
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